
*This is unconfirmed and based on 1 test run* It either ceases to function as you get there or it resets all the stones in random order. Description: When powering up all the stones on the ground, heading to the elevator doesn't work.Known Issues Elevator fails to Go Down in Stage 6 (Bee nest level) No slowdowns, played through most of the game without too many hiccups. It runs extremely well (full speed) at 4k. You can help PCSX2 Wiki by updating or adding more information to the article. Locations are rich in detail and opponents' designs are original and eye-catching.This article is a stub. Technical aspectsĭespite the fact that Malicious is distributed only through the Playstation Store and its production is the responsibility of a small developer, the graphic design does not differ much from what we are accustomed to by the creators of titles with a bigger budget. Getting a good result in several of the available categories requires a lot of patience and skills. Malicious does not have a multiplayer mode, but it offers an online scoreboard and points gained while playing the game. Using enhanced attacks, we can build a large combo, which increases the aura points received for the killed enemies. By defeating our opponents, we gain aura points, which we use in two ways - to regenerate health or increase the strength and level of attacks (there are three).

Of course, it may seem impossible to fight without limbs, but the hero's main weapon is a coat, which can turn into powerful fists or blades that cut enemies, and in case of counter-attack serves as a shield. The more damage we take, the less visible we are, losing the legs, torso, etc. The loss of strength is visually marked by the slow disappearance of the hero's body and damaged outfit. The game does not have any bar indicating the state of health. Our character is also very agile and fast, and its ethereal form allows you to move around the walls. Our character, which we observe from the third-person perspective, can perform standard jumps, dodges, slides, and blocks. The combat doesn't differ from the games mentioned above.

Just like in the Megaman series, defeating the boss we gain their special weapons/skills, which can be used in subsequent battles. Moving from a large room to a selected location, we get right into combat, which, depending on the players' skills and difficulty level, can last from a few to even several dozen minutes. The game doesn't feature platforming elements, exploration or collecting hidden objects. We face powerful bosses and hordes of smaller enemies. We play the levels in any order - these are actually huge arenas. The character we are going to lead is a human soul, whose task is to defeat creatures called Malicious, appearing in one of the 5 locations. The plot of the title was presented in a very fragmentary way, in short dialogues and an introduction. Apart from the purely aesthetic difference, this decision does not affect the course of the game. PlotĪt the very beginning of the game, we choose whether we want to become a hero or a heroine. The game was produced by a small Japanese studio Alvion, whose only title for stationary consoles was ChainDive, released in 2003 on Playstation 2.

Malicious combines fast-paced gameplay of titles like Devil May Cry, Bayonetta and God of War with ideas from the Megaman series.
